(Credit: Naresa Dizon)

Timelapse

Here are the designer’s notes about the video:

“Conceptualization stage.
Request written summary:

– Robot anthropomorphic salamander/snake/dragon.
– an inspiration image was provided by the client.
– open to be creative around the idea.

Artist’s notes:
I forgot to record while I was conceptualizing on the anatomy part. but anyhow from that point onward, here’s the timelapse.
I erase details at times if I don’t find it fitting.
Also, since I’ll be animating it soon as well, I need to consider each part as something I can easily animate.”

Conceptualization stage.Request written summary:- Robot anthropomorphic salamander/snake/dragon.- an inspiration image was provided by the client.- open to be creative around the idea.Artist's notes:I forgot to record while I was conceptualizing on the anatomy part. but anyhow from that point onward, here's the timelapse.I erase details at times if I don't find it fitting.Also, since I'll be animating it soon as well, I need to consider each part as something I can easily animate.Thank you for watching!http://monbotsgame.comhttp://naresadizon.wixsite.com/portfolio

Gepostet von Resa Dizon am Montag, 2. April 2018

(Credit: Naresa Dizon)

Timelapse

I wanted to share a video made by the designer, Naresa, who is making all my character’s designs.
As detailed in the previous post, she is using Photoshop for the drawing, Adobe Illustrator for the colouring and Spine 2D for the animation part.
You can see how great she is with these tools in the video.
Also, a special mention for Dark Fantasy Studio to whom I have bought the music played in the video.

Characters

New character designs received from Naresa: Treem. These are my 33, 34, 35 and 36th designs received (on about 130+ designs in the end game).

The characters have been done by the designer on Photoshop for the sketches, on Adobe Illustrator for the colouring and it will be later animated with Spine 2D. The characters will be then imported on the game thanks to Spine runtime library usable with Libgdx.

The character below is Treem, the robot monster (monbot) you can encounter on the map:

You can fight this wild character and if you weaken it enough, you might succeed to scan him. Upon successful scan, you will be able to equip yourself with the corresponding armour.

Thus, your armour of Treem will be the one below:

After scanning other Treem monbots and after gaining experiences on this armour, this specific equipment might evolve.

The first evolution of Treem hero armour is displayed just here:

And the final evolution of this armour is this one: